Thursday, June 2, 2011

Dirt 3 Review

Dirt 3 Review: "

Editor's Note: Due to the PSN outage, our reviewer was unable to evaluate the multiplayer performance on PS3 during his review period. Now that the PSN store has been restored, we will update the text with multiplayer impressions at a later time.




The past six months have been unexpectedly kind to fans of virtual racing, presenting us with a number of excellent offerings in both arcade- and simulation-style driving games. With Dirt 3, the latest entry in their off-road racing series, Codemasters just might be able to lay claim to aficionados of both types.


For the novice driver -- or one who's simply more comfortable playing a racing game where the brake doesn't enter into the equation -- Dirt 3's suite of assists and difficulty settings serves up an experience that allows you to scream through its beautiful landscapes using no more skill than you would in a game of OutRun. It's literally easy enough under those conditions for a child to play (a fact I uncovered by turning the controller over to my daughter and showing her only how to steer and floor it).






"

Red Faction: Armageddon Review

Red Faction: Armageddon Review: "


If you don't know by now, Red Faction: Armageddon boasts destructible environments -- one of the strongest elements of the game that makes it, well, fun. Running around in an explosion of rubble and flame becomes time well spent. On more than one occasion, enemies mill around atop a surface that can easily be destroyed; instead of engaging them in combat, I'd blow up the ground beneath their feet. They appropriately fall to their death, and then I repair the structure to strut my way to safety like an asshole. Initiating moments like this is what keeps me playing.


Although destruction makes its familiar return, the sandbox elements don't. Developer Volition took the liberty of creating a linear campaign -- which is a completely different route from Red Faction: Guerilla. Although unexpected, this change is a welcoming experience. You fight as Darius Mason, and spend most of your time in the caves of Mars. Claustrophobia is surprisingly not a problem, since there're plenty of large, open spaces within. Besides, it's easier to fling building walls at enemies with the new magnet gun when they don't have much space to maneuver around. The best part is utilizing the environment as much as you'd like with the ability to then rebuild what's destroyed (with explosive barrels being the exception -- one small detail I didn't quite understand).






"

First impressions: Sony's NGP and our coverage round-up

First impressions: Sony's NGP and our coverage round-up: "


First impressions: Sony's NGP and our coverage round-up screenshot


Sony gave us an early sneak peek at its Next Generation Portable a few weeks back, and maybe you noticed, but that meant we saw a lot of games. Quite a few articles, including details, impressions, and images, have already hit Destructoid. Here's what you may have missed:



Having played all of these games, that means I've spent a fair amount of time with the NGP. With that said, what I used was not final hardware, but development units. We were told that while the units function, look, and feel like what will hit retail, there will be some minor differences.


While I expect those differences to be cosmetic -- maybe a shinier finish, for instance -- I'm not ready to give you final hands-on impressions just yet. I expect retail units to be available for fondling at E3, so expect more detailed coverage then.


In the meantime, here are my first impressions of Sony's upcoming handheld, with the caveat that they're certainly not final.


It's huge


You're going to hear Sony say it many times: the NGP features a gigantic, five-inch OLED screen. Hearing that or reading it might not convey what that means, but it's probably bigger than you're thinking. If you have an iPhone in front of you for comparison, that screen is 3.5 inches; the extra 1.5 inches makes a startling difference.


This also means the unit itself is massive in both length and height. On the plus side, this means that most folks will be able to get a comfortable grip on it, versus the PlayStation Portable's relatively cramped size. On the downside, the NGP will barely fit into most pockets; add to the fact that the analog sticks are raised, and you'll probably have to put this in a bag rather than into your jeans pocket.


The unit does seem impressively thin, which was surprising, perhaps even smaller in that respect than the current PSP.


While the size kind of goes against the whole 'portable' thing, it does elicit awe. The 3DS screen in comparison looks downright tiny, almost insufficient, when held side-by-side.


Hey, did Sony mention it has a gorgeous 5-inch OLED screen yet?


Because it totally does. And Sony isn't exaggerating, either. Colors are vivid and varied, and the graphical power behind the system really shines when seen in person. For the most part, screenshots aren't doing these games any favors; you really have to see them in person on the NGP screen to appreciate the upgrade from the PSP.



Hallelujah, dual analog sticks!


Gone is that obnoxious nub found on the PSP. Instead, it's replaced by two raised analog sticks. Yes, two of them! A novel concept, I know. The result is a handheld that allows you to control games like you would if you were playing them with a standard DualShock controller. I never did experience the same kind of cramps I would sometimes get when playing PSP titles, and the second analog stick was a welcome edition to a third-person shooter game like Uncharted: Golden Abyss.


Oddly, even though there's plenty of room on the face of the system, the main buttons on the right side of the unit are pretty tiny. They're not small to the point of being detrimental to the experience, but I overheard more than a few people taking note of the size after they spent some time with the NGP.


Sony should talk with Apple about touchscreen technology, maybe


The NGP features touchscreens on both of the front and the back of the unit. In conjunction with the standard controls available, this really opens up a lot of possibilities for both gaming and interfacing with the unit's menus. (Note: The system's front-end was not usable in any of the demo units; I crashed a few trying to sneak a peek. Sorry about that, Sony.)


While it worked fine for the most part, it'll probably be immediately clear to anyone who's familiar with current-gen iPods, iPhones, or iPads that Apple is the current king of the touch screen game. I found in many cases the screen to not be as responsive as I wanted it to be, sometimes not reacting at all when I tapped or dragged my finger across it. (It should be noted that this varied from game to game, and it could be software related.) The screen itself also doesn't feel as smooth to the touch as Apple's devices, either.


I hate to harp on comparisons to Apple's devices, but it's always the elephant in the room when talking about touch screens and gaming. As I mentioned earlier, the units we were using were development kits -- any issues I encountered may not be (and are probably not) indicative of final hardware and software. I still wanted to bring it up, because until I get my hands on a more finalized unit, it's definitely a bit of a concern.



An impressive but familiar software line up


Out of the gate, Sony is already coming pretty hard with a solid first-party line-up. While nothing is a direct port, many of the games were just new iterations of titles we're already familiar with. Uncharted: Golden Abyss, Hot Shots Golf, Wipeout 2048, Hustle Kings, Super StarDust Delta, are all examples of this. While all of the games do attempt to take advantage of the NGP hardware and certainly look impressive, at their core they're fundamentally the same experiences we've had before with those titles.


There were a few exceptions to the rule, including Queasy Games' Sound Shapes, which was a definite standout. But I have a feeling that a lot of the NGP library will consist of portable versions of your favorite franchises. For instance, we saw footage of but couldn't play a Killzone NGP title; it looks great, but it looks a hell of a lot like Killzone.


Being able to play new iterations of your favorite franchises on the go isn't a bad thing, especially with the high bar of graphical fidelity that the NGP can meet. I just hope both first- and third-parties start thinking outside the box and surprising gamers with unexpected software that we could only see on the NGP.


The NGP adapts nicely to your PSP titles


The NGP will also be able to upscale and adapt older PlayStation Portable titles, as well. The only one we saw in action was the third-person Resistance: Retribution, which you were able to control with both of the NGP's analog sticks. Visually, the game looked great, bumped up to a higher resolution that gave it a clear edge over playing it on a PSP.


The game's developer, Sony Bend, says it didn't have to do anything to make this happen; the NGP does all of the heavy lifting, adapting titles for the platform itself. How this works and how many games will support this functionality is a mystery, as Sony was being tight-lipped on specifics. Still, the idea of being able to play older PSP titles on your new consoles with dual analog controls and at a higher resolution is certainly attractive.




So many unanswered questions...


In all, I think the NGP has quite a bit of potential, certainly the most capable and powerful piece of portable gaming hardware I've seen to date. But there are still plenty of questions that remain.


Price will be a big factor, as you'd have to imagine that all of this cutting-edge tech can't come cheap. Battery life is also a concern; the units we played on didn't even have batteries in the systems, instead running on power supplied from an outlet. Sony is also promising an entirely revamped front-end HUB, along with innovative social features and functionality. How will they make these features attractive to gamers?


I expect more answers at E3, when Sony will have its big coming out party for the handheld. We'll come back with more impressions of even more games, final hardware, and more. Stay tuned.

"

Uncharted Golden Abyss Delivers a Home Console Experience [Hands On]

Uncharted Golden Abyss Delivers a Home Console Experience [Hands On]: "
Uncharted Golden Abyss is the best reason, but certainly not the only one, to buy Sony's still-codenamed Next Generation Portable. More »


"

Batman Arkham City: Catwoman Trailer

Batman Arkham City: Catwoman Trailer: "

Here’s a brand new trailer for Batman: Arkham City, featuring some Catwoman action.



We have learned recently that Catwoman will most likely be a playable character in the upcoming game, and here is a chance to see some of her moves and gadgets.



Batman Arkham City is due for release on October 18th across PC, PS3 and 360.




"

My E3 Wishes

It's already next week: the best videogames week in the year!! Full of news, games, surprises, desires, illusions...it's E3.

My strong desires and utopias are:
- Nintendo Cafe Project becomes the next Dreamcast, which means a gift for the gamers (Dreamcast is my beloved one)
- Final Fantasy VII remake for NGP or PS3
- Kojima appears from the sky and announces Metal Gear Solid 5
- Final Fantasy XV that will return the series to its right place
- Xbox 720 is announced
- NGP or Vita is released with a fair price
- Gran Turismo 6 is announced for next year with full car damage system, anytime, anywhere
- Metal Gear 1, 2 and 3 HD Collection and Peace Walker HD
- Vagrant Story 2 announced by Squaresoft
- The Last Story announced for the West

Well, that's it! I bet I'm 99% correct that my desires will remain waiting for an answer but hope is the last thing to loose!

Square Enix drops FFXIII-2 story details, first screens released

Square Enix drops FFXIII-2 story details, first screens released: "

Square Enix has given the first real story details on Final Fantasy XIII-2 ahead of the game being at E3 next week. Spoilers if you haven’t completed FFXIII.



The game takes place a few years after the end of Final Fantasy XIII when Lighting and crew saved Cocoon. As some survivors start over again,


Lighting is nowhere to be seen, and is mostly thought to be dead. Her sister Serah, however, that’s not the case, so therefore starts searching for her.


When Serah’s town becomes occupied by monsters, a character known as Noel saves her. It’s from there they search for Lightning.


The first screens of the game have also gotten out. You can get them below.


Final Fantasy XIII-2, first announced in January, releases this winter for PS3 and 360.



1
2"

NGP: Launch games confirmed, hardware and software previewed

More about NGP. I can't get out of my mind the idea to put my hands in this little big portable!

NGP: Launch games confirmed, hardware and software previewed: "

Sony just lifted a bulk embargo on pre-E3 NGP content, confirming the new Uncharted title as Golden Abyss and giving early access to the machine itself.



A ton of pre-E3 information pertaining to Sony’s NGP has gone live today, including the handheld’s specs and launch line-up. You can find links to absolutely everything from every site below.


The system, which was officially announced back in January, will have the following games available day one:



  • Uncharted: Golden Abyss: Developed by Bend Studios, the game will contain the same sort of adventures and action you are used to with the series, as well as the intoduction of touch and tilt controls.

  • wipEout 2084: The game is set during the birth of “anti-gravity racing” and features a near-future environmentsand the ability to play against PS3 racers on WipEout HD Fury.

  • Little Deviants: This title contains a series of “madcap adventures” which will utlize NGP’s rear touch pad, touch screen, the motion sensor, and both the front and rear cameras. It contains augmented reality elements and makes use of the handheld’s microphone.

  • Reality Fighters: An augmented reality fighting game in which you capture yourself using the NGP camera andgo up against other fighters around the world.

  • Super Stardust Delta: The game uses the dual analog sticks, plus the touch screen and motion sensing controls.

  • Sound Shapes (working title): Play, compose and share with other NGP users with this “side-scrolling platformer.” In it, you will create music with your actions using the touch screen and share them with the PSN community.

  • Hustle Kings: Like the PSN version, only handhled and makes use of precision controls via the touch screen and rear touch pad.

  • Everybody’s Golf: ClapHanz has added touch and tilt controls to the game of golf which also includes online multiplayer.

  • Resistance Retribution: Since you will be also to play your PSP games from the PlayStation Store on NGP, start with James Grayson’s voyage across Europe which makes use of the NGP’s dual analog sticks.


Many hardware previews have also gone live today, telling of a console rather large in size with a 5″ OLED screen. It has small face

buttins, but, according to all reports, it doesn’t feel as big as it looks and it fits well in your jeans.


As revealed back in January, it has two analog sticks on each side of the screen, which, according to Ars Technica, feel a bit like the Dual Shock 3: it takes only “seconds” to get used to them.


The touch panel on the back is being reported as smooth, and you don’t notice it unless you are using it. It apparently allows for easy adjusting of the front screen’s size.


The system is backwards compatible with PSP games. So far, nothing is known of the machine’s final battery life.


NGP will release this year. Expect a lot more from E3.





Here’s the round-up. We’ll have more soon.


"

News: wipEout 2048 revealed

News:
wipEout 2048 revealed
: "

NGP racer features cross-platform play.

Sony has unveiled an all-new wipEout for the NGP, and it's the first game to feature cross-platform play between the forthcoming handheld and the PlayStation 3.

wipEout 2048 acts as a prequel of sorts to the long-running futuristic racing series, taking place four years before the setting of the 1995 PSone original.

Studio Liverpool is working on the game, and has multiplayer races up and running with the PlayStation 3's wipEout HD in what's the first example of cross-platform play between Sony's home console and its new handheld.

Read more...

"

News: NGP's backwards compatibility unveiled

News:
NGP's backwards compatibility unveiled
: "

PSN's PSP titles to be given full support.

Sony's NGP will offer full backwards compatibility with the PlayStation Network's library of PSP games, and will offer an optimized experience for each one.

PSP games played with the NGP will be smoothed and upscaled, and the NGP's dual analogue sticks will also be supported.

Sony Bend's Resistance Retribution has been demonstrated working on the NGP, with the second analogue stick now being used to move the character's view in the third person shooter.

Read more...

"

News: Sony: "No clear competitor to NGP"

News:
Sony: "No clear competitor to NGP"
: "

Nintendo 3DS an 'updated DS'.
Sony doesn't see any clear competitor for its PlayStation Portable successor, codenamed the Next Generation Portable.

Why? Because it's so unique.

'There's no one clear competitor in terms of what NGP offers,' Shuhei Yoshida, president of Sony Computer Entertainment worldwide studios, told Eurogamer in an interview.

Read more...

"

Review: inFamous 2

inFamous 2: "Old King Cole.


Sequels are often lumbered with the burden of living up to their predecessors, but inFamous 2 carries even more weight of expectation.



Click here to read the full article"

News: Brand new Zelda game at E3 – report

News:
Brand new Zelda game at E3 – report
: "

Aonuma plots 25th anniversary tie-in.

Nintendo will unveil a brand new The Legend of Zelda game at next weeks' E3 event, a new report claims.
According to French website p-nintendo.com, Zelda boss Eiji Aonuma is quoted on a television programme as revealing the eye-catching plan.

We're run the report by our French colleagues at Eurogamer.fr, and their translation corroborates the report.

Read more...

"

Review: inFamous 2

Review:
inFamous 2
: "

Karmageddon.

I come to you today as a man who has killed many, many street performers.

I can't even pretend to be ashamed of this. In fact, after I've concluded this 'article', I'm probably going to wade back in and finish off a few more. Can you blame me? It's great to see trust fund percussionists winging through the air, launched from those stupid plastic drum kits, and it's a pleasure to knock human statues off their wonky-apple-box perches.

Most of all, it just feels right to blast the saxophone from a jazzman's wretched saxophone-caressing hands. The only problem, actually, is that inFamous 2's developer Sucker Punch awards evil, rather than good, karma points for doing all this. Hopefully that will be fixed with a patch.

Read more...

"

Sega: Shenmue 3 requests 'taken very seriously'

Sega: Shenmue 3 requests 'taken very seriously': "But "no plans at the moment". Sorry folks.


Every time we get in a room with Sega US and European boss Mike Hayes, we like to play the Shenmue 3 game on your behalf.



Click here to read the full article"

Wow, Somebody Built (Another) Real Portal 2 Robot [Commence Testing]

Wow, Somebody Built (Another) Real Portal 2 Robot [Commence Testing]: "
Atlas, one of Portal 2's co-operative testing robots, is making the jump from the monitor screen to the real world, courtesy of some amazing work at Technically Magic. More »


"

Don't Worry, In Deus Ex's Dark Future, There is Still Final Fantasy [The Series That Never Ends]

Funny!

Don't Worry, In Deus Ex's Dark Future, There is Still Final Fantasy [The Series That Never Ends]: "
Deus Ex is being published by Square Enix. You wouldn't know it from first appearances, what with it not being called Deus Ex Cerebellum Equilibrium Perineum XIV-2 or starring teenagers with big hair, but a closer look in this screenshot gives the game away. More »


"

Konami pre-E3 event tonight, Kojima E3 site to open tomorrow

Konami pre-E3 event tonight, Kojima E3 site to open tomorrow: "

The bombs start dropping tonight: Konami is hosting its pre-E3 event later this evening, where it’s already been confirmed that Kojima Productions will have a role to play. Alas, there’s more. KP’s E3 portal opens tomorrow.



Famitsu (via Andriasang) reports the portal will go list at 10am JPST tomorrow morning. It also claims that a video interview with Hideo Kojima will be shown at the event tonight.


This may have something to do with an interview he did on Monday with ex-1UP writer Mark MacDonald.


Kojima’s already said he won’t be in Los Angeles for the show next week.


Last week, KP confirmed it would have “some surprises” for Konami’s pre-E3 event, with a special episode of The Kojima Productions Report to go live afterwards.


A PS3 version of Metal Gear Solid: Peace Walker is highly rumoured for a reveal, as is Kojima’s NGP title. Rising and MGS 3DS – shown off on Twitter yesterday – are pretty much guarantees for the show.


Konami’s pre-E3 event kicks off from 5pm PST (1am BST) tonight. Watch VG247 for updates later tonight.

"

Red Faction: Armageddon Review

Red Faction: Armageddon Review: "

One sign of a great game is when you never notice it's repetitive. Anyone can be reductive and distill a game down to a few key mechanics that are repeated, but it's up to the level design, enemy A.I., and a host of other factors to keep it interesting from start to finish. Red Faction: Armageddon h...

"

Need for Speed World blows past 5 million users

Need for Speed World blows past 5 million users: "

EA has announced that Need for Speed World, its Play4Free online PC racers, now has over five million registered users.




In a celebration of sorts, the firm has announced that from today until June 4, players can test drive a new, free rental-car in game which is none other than the Audi A1 Clubsport Quattro. The car was just unveiled at the annual Worthersee tour in Austria.


The Audi A1 Clubsport Quattro six-speed contains a five-cylinder unit displacing 2.5 liters with turbocharging and direct fuel injection, with an output of 503 hp and 486.79 lb-ft of torque.


It weighs 3,064 pounds and can go from 0 to 100 km/h in 3.7 seconds and from 0 to 200 km/h takes just 10.9 seconds, while the car goes from 80 to 120 km/h in fourth gear in just 2.4 seconds – with the top speed reaching 250 km/h.


Should definitely help you out run the coppers in-game.


Check out shots of it below.



need-for-speed-world_audi-a1-clubsport-quattro-worthersee-2011_ingame-shot__2_
need-for-speed-world_audi-a1-clubsport-quattro-worthersee-2011_ingame-shot__1_
audi_a1_clubsport_quattro"