Thursday, June 2, 2011

Red Faction: Armageddon Review

Red Faction: Armageddon Review: "


If you don't know by now, Red Faction: Armageddon boasts destructible environments -- one of the strongest elements of the game that makes it, well, fun. Running around in an explosion of rubble and flame becomes time well spent. On more than one occasion, enemies mill around atop a surface that can easily be destroyed; instead of engaging them in combat, I'd blow up the ground beneath their feet. They appropriately fall to their death, and then I repair the structure to strut my way to safety like an asshole. Initiating moments like this is what keeps me playing.


Although destruction makes its familiar return, the sandbox elements don't. Developer Volition took the liberty of creating a linear campaign -- which is a completely different route from Red Faction: Guerilla. Although unexpected, this change is a welcoming experience. You fight as Darius Mason, and spend most of your time in the caves of Mars. Claustrophobia is surprisingly not a problem, since there're plenty of large, open spaces within. Besides, it's easier to fling building walls at enemies with the new magnet gun when they don't have much space to maneuver around. The best part is utilizing the environment as much as you'd like with the ability to then rebuild what's destroyed (with explosive barrels being the exception -- one small detail I didn't quite understand).






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