Tuesday, June 14, 2011

Legend of Zelda: Ocarina of Time 3D

Legend of Zelda: Ocarina of Time 3D: "A Link to the Past.


It's N64's greatest gift. Zelda: Ocarina of Time has been called, as Nintendo's television blitz rudely informed us during Corrie this weekend, "a masterpiece" (Edge), "pure undiluted genius" (GamesMaster) and, in the pre-skyscraper-advert magazine format of this very website, "the best game ever".



Click here to read the full article"

Top Spin 4

Top Spin 4: "Ace.


Top Spin 3, as any right-minded racquet fan will tell you, pounded Virtua Tennis 3 into submission, giant fruit and all. It was a near-perfect sim.



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Xbox 720 reveal within a year, Timesplitters 4 coming - rumour

Xbox 720 reveal within a year, Timesplitters 4 coming - rumour: "Crytek knee deep in next-gen development, according to reports.


Xbox 720 (the widely-accepted pretend name for the Xbox 360's successor) is being targeted for its debut appearance at E3 2012 and development on its games has already begun, according to a new rumour.



Click here to read the full article"

Alice: Madness Returns Review: Madness over method

Alice: Madness Returns Review: Madness over method: "


Crazy is not as easy as it looks. If you want to create a world of nightmarish whimsy like that in Alice: Madness Returns, it takes more than just throwing random bloody bits into a blender and spewing it all over the walls. You need careful planning; a formula of producing unease that will affect the player.



When Madness Returns is at the top of its formula, it is a fascinatingly dark and grotesque psychological tale. Unfortunately, the game's greatest strength tends to be impeded by gameplay that doesn't feel so much mad as obsessive-compulsive.

Continue reading Alice: Madness Returns Review: Madness over method

JoystiqAlice: Madness Returns Review: Madness over method originally appeared on Joystiq on Tue, 14 Jun 2011 10:15:00 EST. Please see our terms for use of feeds.

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Devil's Third coming 'early 2013,' possibly to Wii U

Devil's Third coming 'early 2013,' possibly to Wii U: "


Speaking to GAME Watch, Valhalla Game Studios head and apparent light sensitivity sufferer Tomonobu Itagaki offered a bit more clarification to the release window for his new action game, Devil's Third. He said that it won't be ready until early 2013. That narrows it down a bit -- we knew it was sometime in either 2012 or early 2013. Itagaki said that the game is 100% complete in terms of mechanics, but only '20-30%' done as a complete product.



Devil's Third's multiplayer mode is currently playable, Itagaki said, and the team is working to boost the maximum player count to 32, at which point he will feel they have 'done a good job.'



Itagaki is also considering a Wii U release, which is hardly surprising -- judging by the third-party sizzle reel, publisher THQ is deeply into the platform. Itagaki himself thinks the Wii U is a good idea for Japanese homes without space for multiple televisions, and is 'very excited' about possibly getting his game onto the new console.

JoystiqDevil's Third coming 'early 2013,' possibly to Wii U originally appeared on Joystiq on Tue, 14 Jun 2011 09:45:00 EST. Please see our terms for use of feeds.

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Duke Nukem Forever review

Duke Nukem Forever review: "

Duke Nukem Forever is both a victim and a benefactor of its own notoriety. Stripped of its bawdy humor and fame, it's a bland, forgettable shooter, devoid of any outstanding qualities, and utterly unremarkable. By any other name, this game wouldn't even register as a blip on gamers' collective radar. While fourteen years of anticipation may force its mediocrity under a microscope, it's also the only reason anyone is talking about it.

Try as I might, it's impossible to enter a game with so much legacy behind it without some expectations. As a child of the 80s, I grew up with Duke Nukem. I expected that, while the humor might fall flat, the underlying shooter would hold its own. How wrong I was. Just as the character remains true to the archetypes of old action flicks, the gameplay shows its age through-and-through -- mostly to its detriment.

In spite of all of the time that went into the game, 3D Realms wasn't able to expand upon the qualities that made the older Duke Nukem games so definitive. Duke Nukem 3D had its share of racy jokes, but its true claim to fame was its variety of creative and brutal weapons, like the Shrink Ray, HoloDuke, and Devastator. Over a decade later, we're merely given our old toys back. While there's some fun to be had in using the Shrink Ray or HoloDuke again, I'd rather have new, creative weapons. The modern FPS market is bursting with developers offering inventive weaponry, which makes the decision to simply retread old ground disappointing.

Encounters range from the mindless to frustratingly difficult and, at least on the Xbox 360, each death is punctuated by long load times, even when the game is installed. Combat never hits that sweet spot that made me feel both challenged and satisfied. The limited variety of enemies makes playing each chapter drag on longer than it should. Those seeking quantity over quality will enjoy Duke's longer-than-average single-player campaign. Everyone else will find that it overstays its welcome.

Aside from being a shooter, Duke attempts to be a jack of all trades. During Duke's various outings, he solves puzzles, drives a miniature R/V car (after shrinking to a tiny size, of course), and navigates his Duke-branded monster truck to the Hoover Dam. These moments break up the monotony, but aren't fun enough in to justify their long playtimes. That's not to say that all of DNF's experiments never work. A platforming segment that forces mini-Duke to navigate a fast food restaurant was actually refreshing and smartly-designed -- but these moments are too few and far between.

Oftentimes, navigating through the world is, like combat, frustrating or boring. The game gives poor navigational cues, sometimes with no clear direction on what the next objective is. When it does offer a hint of what to do next, it's by shading an object a garishly bright orange. There's no middle ground. Either you're being led down a narrow corridor with objective markers screaming at you with color, or you're hopelessly lost and wandering aimlessly until you figure out which identical hallway to explore.

Though it's unsurprising, it was sad to find the humor relying merely on old catchphrases. Duke is an arrogant misogynist... and that's the joke. Get it? During the course of the game, DNF also cracks wise at shooter royalty like Halo, Gears of War, and Portal, among others. The problem, of course, is that these are all much better games. A quality Duke Nukem would have been able to nail the joke, but coming from such a remarkably average shooter, the tone is seriously off.

Duke Nukem Forever

Duke makes some effort to hide its long development cycle, but it's always obvious that this was a game built on top of a game built on top of a game. Constant texture pop-in and ugly scenery is distracting, especially since it happens after every load. The faces of human characters are uniformly grotesque, which is especially ironic in the case for the so-called 'babes.'

While the single-player is an authentic, albeit stagnant, throwback to the series' roots, multiplayer is nearly the same game you played years ago. Providing the 'Hollywood' map from Duke Nukem 3D shows how the new maps are more open, but only by a bit. Even the newly created maps are still generally small, corridor-filled spaces with a few usable routes and power-ups scattered neatly in familiar crevices.

Aside from a few minor tweaks, like the attention-and butt-grabbing 'Capture the Babe' mode, multiplayer is so shamelessly unchanged, that it's almost kind of charming. For older gamers like myself, it can provide at least a few hours of nostalgic frag-fest fun before we put it away to play more modern games. There is a reason we've moved on, after all, and it's unlikely to win many new converts.

Duke Nukem Forever is more interesting as a cultural artifact than it is as an actual game. And to its credit, it banks on that history with an impressive swath of goodies, like old screenshots, concept art, and trailers after finishing the campaign. If you want all of your Duke Nukem Forever nostalgia in one place, the game serves as an adequate museum.

After such a sordid development, Duke Nukem Forever's greatest accomplishment may be that it exists. It fails to appeal even as kitsch, and it's hard to see this game as anything but the a relic of its era. This aging series, like its hero, has failed to keep up with the times.

[The review for Duke Nukem Forever is based on the Xbox 360 version of the game, provided by 2K Games. Also, it is important to disclose that 'Shacknews' is listed in the 'Special Thanks' section of the game's credits, as a reference to this community and its members.]

"

Kojima damns Metal Gear 1 'pitiful, cheaply developed'

Kojima damns Metal Gear 1 'pitiful, cheaply developed': "Creator has no love for the port.


Metal Gear mastermind Hideo Kojima has aired his feelings on the NES version of Metal Gear - and it turns out he's not fond of it at all.



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Alice: Madness Returns Review

Alice: Madness Returns Review: "Following the success of American McGee’s Alice on the PC by Rogue Entertainment, a sequel that continues Alice's journey in Wonderland and her struggle to cope with her parents’ deaths is finally here for PC and consoles. The release of the original game on the PC brought Lewis Caroll's classic Alice in Wonderland to life. Turning the happy Alice we once knew into a depressed and morbid character, American McGee’s Alice and Madness Returns give Alice a dramatic character makeover. In Alice: Madness Returns, players will embark on another adventure in Wonderland, meeting new characters and encountering new challenges along the way.


Related posts:
  1. GDC 11: Shadows of the Damned & Alice: Madness Returns Gets a Release Date

  2. Donkey Kong Country Returns Review

  3. E3 2010: Donkey Kong Country Returns this Holiday

  4. Hydro Thunder Hurricane Review

  5. Enslaved: Odyssey to the West Review

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Alice: Madness Returns (PS3)

Alice: Madness Returns (PS3): "In a bizarre world it\'s weird to be normal"

Alice: Madness Returns (PS3)

Alice: Madness Returns (PS3): "In a bizarre world it\'s weird to be normal"

Video: Tekken para a Wii U

Video:
Tekken para a Wii U
: "


Vê este vídeo na EGTV






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Duke Nukem Forever review average struggles over 50% on 360 Metacritic

Duke Nukem Forever review average struggles over 50% on 360 Metacritic: "The long-awaited return fares better on PC and PS3.


The Duke Nukem Forever review average has spluttered to 51 percent on Metacritic on Xbox 360 - but had a slightly better showing on PlayStation 3 and PC.



Click here to read the full article"

The Shadow of the Colossus Ending We Never Got [Alternate History]

The Shadow of the Colossus Ending We Never Got [Alternate History]: "
Game designer Fumito Ueda has tweeted a nixed ending that never made it to The Shadow of the Colossus. This is it! More »


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Review: Alice: Madness Returns

Review:
Alice: Madness Returns
: "

Stuff it back down the rabbit hole.
All is not right in Wonderland. The Mad Hatter's domain has become a Communist industrial complex, where giant, living, unblinking teapots have been repurposed as parts of a rickety production line. The Walrus and the Carpenter have taken to performing in a slutty undersea cabaret that hides a gory secret. Worst of all, a massive train shaped like a cathedral on wheels is thundering through the world, leaving destruction and lakes of leathery tar in its wake.

No, sorry, I got that wrong. Worst of all is that exploring Wonderland is, in practice, about as full of wonder as watching paint dry. Paint the colour of blood and dreams, but paint nonetheless.

The first American McGee's Alice, released all the way back in the year 2000, was a passable platformer that was hoisted up and carried by its twisted Wonderland setting. The game asked, if Wonderland represents Alice's imagination and psyche, what would happen if Alice went mad?

Read more..."

Alice: Madness Returns Review

Alice: Madness Returns Review: "

Suspension of disbelief is a common term in film, but games require a similar level of immersion to succeed. The best games dunk your head into the waters of their worlds, and don't bring you up to breathe until the credits roll. But when some elements don't work, that suspension shatters and screams: it's just a game. Alice: Madness Returns is an uneven journey of immersion that hits a lot of high points but constantly shows off its cracks...

"

Red Faction: Armageddon Review

Red Faction: Armageddon Review: "

One sign of a great game is when you never notice it's repetitive. Anyone can be reductive and distill a game down to a few key mechanics that are repeated, but it's up to the level design, enemy A.I., and a host of other factors to keep it interesting from start to finish. Red Faction: Armageddon h...

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Call of Duty Elite pulls 2 million beta testers

Call of Duty Elite pulls 2 million beta testers: "

Despite the rage, Activision’s Call of Duty Elite service is obviously attractive: over 2 million users have signed up for its beta.




Activision’s social-media lead Dan Amrich revealed the staggering interest via his blog.


Amrich asked fans to continuing signing up anyway – with a reported 30 million Call of Duty players world-wide, the beta is likely to be a big one.


Sign-ups opened just under two weeks ago. Analysts predicted the service would reach 1.5 million subscribers by the end of the year.


The beta kicks off on July 14.


Call of Duty Elite will come in free and subscription flavours, and sport a variety of social and bonus content. Check out the official FAQ and chart of free features (PDF file).


Call of Duty Elite will launch alongside Modern Warfare 3 in November.


Thanks, Gamasutra.

"

Soul Calibur V to be quicker than previous titles

Soul Calibur V to be quicker than previous titles: "

Soul Calibur V producer Hisaharu Tago told gamesradar that the game’s design aims to be “faster, lighter, and more elegant” than its precursors.


Sould Calibur V will feature up to 30 characters, half of whom will be brand new. It’s due on PlayStation 3 and Xbox 360 in 2012; check out the latest screens here.

"

FFXIII-2 70 percent complete, features branching dialogue

FFXIII-2 70 percent complete, features branching dialogue: "

A number of snippets of information have snuck out of Japanese press following Final Fantasy XIII-2′s E3 showing.




Andriasang reports the latest issue of Shonen Jump has the game at 70 percent completion.


In a leaked interview with Dengeki, director Motomu Toriyama made a mysterious reference to the possibility that FFXIII-2 will ship on fewer discs on Xbox 360 than PlayStation 3. The cause for this reversal is said to be reliance on real-time cut scenes rather than cinematics.


Other escaped details include the prominence of new protagonists over FFXIII’s hero, Lightning; individual AI for NPCs in towns; and the reappearance of FFXIII’s Snow – apparently free from jealousy, is the spoiler-free way to put it.


More intriguingly, the game will feature something called a Live Trigger dialogue system, allowing for interactive conversations and different content on multiple play-throughs. Toriyama said the new system will make conversation mo0re enjoyable rather than direct the course of the plot.


Thanks, CVG.

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