Tuesday, June 14, 2011

Duke Nukem Forever review average struggles over 50% on 360 Metacritic

Duke Nukem Forever review average struggles over 50% on 360 Metacritic: "The long-awaited return fares better on PC and PS3.


The Duke Nukem Forever review average has spluttered to 51 percent on Metacritic on Xbox 360 - but had a slightly better showing on PlayStation 3 and PC.



Click here to read the full article"

The Shadow of the Colossus Ending We Never Got [Alternate History]

The Shadow of the Colossus Ending We Never Got [Alternate History]: "
Game designer Fumito Ueda has tweeted a nixed ending that never made it to The Shadow of the Colossus. This is it! More »


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Review: Alice: Madness Returns

Review:
Alice: Madness Returns
: "

Stuff it back down the rabbit hole.
All is not right in Wonderland. The Mad Hatter's domain has become a Communist industrial complex, where giant, living, unblinking teapots have been repurposed as parts of a rickety production line. The Walrus and the Carpenter have taken to performing in a slutty undersea cabaret that hides a gory secret. Worst of all, a massive train shaped like a cathedral on wheels is thundering through the world, leaving destruction and lakes of leathery tar in its wake.

No, sorry, I got that wrong. Worst of all is that exploring Wonderland is, in practice, about as full of wonder as watching paint dry. Paint the colour of blood and dreams, but paint nonetheless.

The first American McGee's Alice, released all the way back in the year 2000, was a passable platformer that was hoisted up and carried by its twisted Wonderland setting. The game asked, if Wonderland represents Alice's imagination and psyche, what would happen if Alice went mad?

Read more..."

Alice: Madness Returns Review

Alice: Madness Returns Review: "

Suspension of disbelief is a common term in film, but games require a similar level of immersion to succeed. The best games dunk your head into the waters of their worlds, and don't bring you up to breathe until the credits roll. But when some elements don't work, that suspension shatters and screams: it's just a game. Alice: Madness Returns is an uneven journey of immersion that hits a lot of high points but constantly shows off its cracks...

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Red Faction: Armageddon Review

Red Faction: Armageddon Review: "

One sign of a great game is when you never notice it's repetitive. Anyone can be reductive and distill a game down to a few key mechanics that are repeated, but it's up to the level design, enemy A.I., and a host of other factors to keep it interesting from start to finish. Red Faction: Armageddon h...

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Call of Duty Elite pulls 2 million beta testers

Call of Duty Elite pulls 2 million beta testers: "

Despite the rage, Activision’s Call of Duty Elite service is obviously attractive: over 2 million users have signed up for its beta.




Activision’s social-media lead Dan Amrich revealed the staggering interest via his blog.


Amrich asked fans to continuing signing up anyway – with a reported 30 million Call of Duty players world-wide, the beta is likely to be a big one.


Sign-ups opened just under two weeks ago. Analysts predicted the service would reach 1.5 million subscribers by the end of the year.


The beta kicks off on July 14.


Call of Duty Elite will come in free and subscription flavours, and sport a variety of social and bonus content. Check out the official FAQ and chart of free features (PDF file).


Call of Duty Elite will launch alongside Modern Warfare 3 in November.


Thanks, Gamasutra.

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Soul Calibur V to be quicker than previous titles

Soul Calibur V to be quicker than previous titles: "

Soul Calibur V producer Hisaharu Tago told gamesradar that the game’s design aims to be “faster, lighter, and more elegant” than its precursors.


Sould Calibur V will feature up to 30 characters, half of whom will be brand new. It’s due on PlayStation 3 and Xbox 360 in 2012; check out the latest screens here.

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FFXIII-2 70 percent complete, features branching dialogue

FFXIII-2 70 percent complete, features branching dialogue: "

A number of snippets of information have snuck out of Japanese press following Final Fantasy XIII-2′s E3 showing.




Andriasang reports the latest issue of Shonen Jump has the game at 70 percent completion.


In a leaked interview with Dengeki, director Motomu Toriyama made a mysterious reference to the possibility that FFXIII-2 will ship on fewer discs on Xbox 360 than PlayStation 3. The cause for this reversal is said to be reliance on real-time cut scenes rather than cinematics.


Other escaped details include the prominence of new protagonists over FFXIII’s hero, Lightning; individual AI for NPCs in towns; and the reappearance of FFXIII’s Snow – apparently free from jealousy, is the spoiler-free way to put it.


More intriguingly, the game will feature something called a Live Trigger dialogue system, allowing for interactive conversations and different content on multiple play-throughs. Toriyama said the new system will make conversation mo0re enjoyable rather than direct the course of the plot.


Thanks, CVG.

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Monday, June 13, 2011

Ubisoft Struggles To Explain How Powerful the Wii U Is [Spec-ulation]

Ubisoft Struggles To Explain How Powerful the Wii U Is [Spec-ulation]: "
As you can imagine, many reporters had questions about the Wii U's hardware, relative to the PS3 and Xbox 360. One of the few people who actually provided some answers was Ubisoft Quebec's senior technical architect Marc Parenteau, who was brought in to discuss a Wii U Assassin's Creed at a developer round-table. More »


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The Single Greatest Trailer For the Greatest Games of E3 [Video]

The Single Greatest Trailer For the Greatest Games of E3 [Video]: "
Can you imagine if this was one game? One shooting, stabbing, jumping, running, driving, flying master piece of gore, politics, character growth, feminism and dude-brotopia? More »


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