Wednesday, June 8, 2011

Super Street Fighter IV: Arcade Edition review: Yun-balanced

Super Street Fighter IV: Arcade Edition review: Yun-balanced: "


by Jared Rea



Let me lay a hypothetical on you. Let's say that tomorrow, a major update is released for StarCraft 2, League of Legends, Team Fortress 2 or whatever your favorite, tightly balanced competitive online game may be. This update greatly reduces the effectiveness of many of your trusty techniques, but delivers a handful of overwhelming improvements to a select few others. It's fair to assume that the outrage over this un-balancing would be deafening, and that players would demand an explanation.



'While we originally designed this title with strong competitive balance in mind,' explains your favorite developer, 'we've decided to purposely make these specific elements overly powerful as to manufacture a competitive experience amongst players.'



Sounds preposterous, right? After all, who would purposely sabotage their own title? Now for the Shyamalanian twist: That is precisely what is happening with the release of Super Street Fighter IV: Arcade Edition. (Spoilers, I know).

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JoystiqSuper Street Fighter IV: Arcade Edition review: Yun-balanced originally appeared on Joystiq on Wed, 08 Jun 2011 04:00:00 EST. Please see our terms for use of feeds.

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